The Lens of Endogenous Value:
What is endogenous
value? Basically endogenous value in a game is when objects in the
game or part of the game have a value to the player generated inside
the game. If a game is more difficult, a player would want to play
it so they can have the accomplishment of beating the game. Another
thing that can make a game more valuable to a player is by giving
them rewards. RPGs have good endogenous value as they make a player
want to level up and be better.
In Rise, a valuable
object to the player might be completing the game. Since it's an
action game with strategy involved, it will be a little difficult.
The player has to plan his way through the game. The difficulty of
Rise can be an endogenous value, as the player might find completing
a level to be an achievement.
The Lens of Problem Solving:
Rise
is basically asking the player to go through each level without being
killed, and kill the boss at the very end. It's a simple,
straightforward game. A surprise element to this overall problem is
that if an enemy shoots you one, you're dead, and the level will
restart again. So each level must be completed without being shot at
or you'll keep restarting. This can be addictive, as the player will
eventually keep playing over and over again to finish the level.
Well, that's the plan at least.
The Lens of Holographic Design:
In
Rise, the game elements that make it enjoyable would include the
aesthetics, the story, and completing the game. Other elements that
could make it enjoyable could be the sprites in the game, and how
they look. Putting a scoring mechanism could make the player keep
playing Rise to get a high score.
Some
elements that could detract from Rise could be aesthetics, and the
simplicity of the game. Since I want Rise to be arcade-like, the
sprites won't be very defined, and if a player is looking for
something visually pleasing, he/she might not like my game. The
other element could be that it's not very complex. All the player
does is try to kill the guards in each level so he/she can reach the
end.
Some
changes that could improve Rise could be making it more visible, and
adding complex elements to the game. Those elements could include
harder enemies, or harder levels. All in all, I think adding more
elements to make Rise more difficult could make it more enjoyable.
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