Playing games is all about satisfying your curiosity, or just to have fun. Gamers play games because games are fun, or maybe they were just curious about a game and wanted to try it out. I know that there have been numerous occasions where I wanted to play a certain game because I was curious about it.
The lenses of surprise, fun, and curiosity are essential for a game. If a game is not fun, it will not be very popular. If a game doesn't have a curiosity factor that makes the gamer want to keep playing, it will not be very successful. Without surprise, a game can quickly become tedious.
The Lens of Surprise:
Rise will not have a considerate amount of surprises as it is mostly a straightforward game. Some surprise factors that might be put into Rise would be variation of enemy types. What I am thinking is to make the player kill specific types of enemies in a certain way. So there will be different enemy types, and the player will have to come up with a strategy to kill each one in a specific manner.The story might have a couple of unexpected twists that might put Roman, the antagonist, into further peril. As of now, I'm unsure whether that might happen or not.
The Lens of Fun:

Some elements that might make the game funner would be a different array of weapons, bloody graphics, and more overall action in the game.
The Lens of Curiosity:

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